The Enchanter builds huge magical constructs that are costly to create and unable to heal between battles but enormously powerful. The Necromancer can raise up undead allies where corpses are available, at growing cost to his own sanity. The Priest-King has inferior troops but can perform human sacrifices to summon powerful allies or sacrifice entire towns to gain special bonuses from his bloodthirsty gods. The Baron is mostly limited to conventional troops, but gains an influx of extra conscripts each year and can raise local defensive levees at no cost. There are 18 in all, varying in their abilities, recruitable units, and other factors. The different factions are where things get interesting. Many factions also have additional resources that power their special abilities, from gems to herbs to human sacrifices. There are two universal resources, gold and iron. Eventually, your expansion will bring you into contact with other factions, and then the struggle for supremacy is on. You explore the randomly generated map, annexing farms, towns, mines, and other valuable locations, increasing the flow of resources each turn to expand your armies while battling hostile independent hostile forces, which may be guarding valuable locations or wandering freely. It’s a turn-based strategy game in a fantasy setting, where myriad factions, races, and nations battle across the ages for the continent of Elysium. Conquest of Elysium 3 is a game from Illwinter Game Design, a small Swedish developer.
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